CLOCK IN. SURVIVE. CLOCK OUT.
Corporate horror survival roguelike.
Lethal Company meets Terraria.
You're an expendable contractor for The Company. Your job: drop into infested colonies, salvage valuable materials, and meet your quota before the shift ends. Most workers don't survive the first week.
Every shift is different. Biomes, rooms, and threats are generated fresh each run.
Dark humor meets survival. The Company doesn't care if you make it back.
Die, learn, repeat. Unlock new gear and abilities across shifts.
Meet the company's demands. Fall short and face the consequences.
The colonies aren't empty. Something is waiting.
Asymmetric, too many limbs, exposed flesh. They don't hunt—they infest. Fast, twitchy, and always where you least expect.
Featureless masks, predator stances, trophy collections. Smooth, deliberate—always hunting. You're already marked.
Your skills have been noted. Sign the contract?