DEAD SHIFT

CLOCK IN. SURVIVE. CLOCK OUT.

Corporate horror survival roguelike.
Lethal Company meets Terraria.

SCROLL

// TRANSMISSION INCOMING

// MISSION BRIEFING

You're an expendable contractor for The Company. Your job: drop into infested colonies, salvage valuable materials, and meet your quota before the shift ends. Most workers don't survive the first week.

CONTRACTOR_MANUAL.txt
  • > Procedurally generated colonies
  • > Roguelike death and progression
  • > 2D pixel art survival horror
  • > Dark corporate humor
  • > Multiple hostile factions
  • > Quota-based shift system

// FEATURES

///

PROCEDURAL COLONIES

Every shift is different. Biomes, rooms, and threats are generated fresh each run.

!!

CORPORATE HORROR

Dark humor meets survival. The Company doesn't care if you make it back.

++

ROGUELIKE PROGRESSION

Die, learn, repeat. Unlock new gear and abilities across shifts.

$$

QUOTA SYSTEM

Meet the company's demands. Fall short and face the consequences.

// HOSTILE FACTIONS

The colonies aren't empty. Something is waiting.

🐝

THE BROOD

Hostile Fauna — Insectoid Hive

Asymmetric, too many limbs, exposed flesh. They don't hunt—they infest. Fast, twitchy, and always where you least expect.

  • Swarm behavior
  • Acid damage
  • Nest spawning
👁

APEX HUNTERS

Hostile Tech — Cybernetic Stalkers

Featureless masks, predator stances, trophy collections. Smooth, deliberate—always hunting. You're already marked.

  • Tracking systems
  • Cloaking tech
  • Precision strikes
THE COMPANY

EMPLOYMENT OPPORTUNITY

Your skills have been noted. Sign the contract?

CONTRACTOR BENEFITS:

  • Early access to new colony zones
  • Exclusive Shift Worker gear
  • Priority salvage assignments
  • Your ID badge in the credits
  • Direct line to Management
  • Steam release updates
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