You are an expendable contractor. The Company sends you to hostile space stations to salvage valuable technology and eliminate threats. Meet your quota. Try to survive. Clock out—if you can.
The Company doesn't care if you come back.
GenreSurvival Horror Roguelike
PlatformPC (Steam), Web
EngineSvelteKit + Three.js + Rapier
Art Style16-bit Pixel Art
Players1 Solo / 2-4 Co-op
Price$14.99 USD
Core Pillars
Corporate Horror — The real villain isn't the monsters; it's the system that sends you to die for profit
Procedural Dread — Every station is different, every shift is a gamble
Meaningful Progression — Your weapons evolve, your skills grow, but death is always one mistake away
Lo-Fi Terror — Pixel art horror through presentation, not gore
2. Vision & Concept
The year is 2387. Mega-corporations have colonized the frontier. When stations go dark, The Company doesn't send rescue teams. They send contractors.
You are a Shift Worker: a temp employee with a pressure suit, a basic weapon, and a quota to meet.
Thematic Inspiration
Lethal CompanyCorporate dread, quota mechanics
TerrariaProcedural 2D exploration
Alien: IsolationSurvival horror tension
Dead SpaceIndustrial horror aesthetic
FaithPixel art horror
SignalisLo-fi sci-fi atmosphere
3. Design Philosophy
Core Tenets
"Dark Dominates"
Threats emerge from void. Players can only see what their limited light sources illuminate.
"Tension Without Release"
Constant low-level dread. No truly safe spaces. The heartbeat never fully slows.
"You Are Expendable"
The player is not a hero. They are a resource The Company is willing to spend.
"Earned Power, Persistent Vulnerability"
Players grow stronger, but the horror never becomes trivial.